Author: uselray

i'm a passionate maker of things. my current passions are weapons and role playing.

Patreon; Quest Markers

If you didn’t know we have a new podcast launching over on Patreon called Quest Markers. In it we dicuss trends and news from the gaming world, our upcoming projects, and stuff happening in our personal lives that might effect the show.

One of the segments has Raymond answering questions from fans, and we’d like for you to contribute to that if you can. This is an chance for you to have your curiosity sated.
Just follow the link and let us know what you’re thinking. Or leave us a comment on any of our sites.

Blades In The Dark: Arcus Episode 3

This week we continue the assault on restaurant in the hopes of expanding our crew territory. It’s pretty daring.

Other than that we are exploring the world of Arcus, engaging in deadly violence, and trying to learn the rules.

The last 30 minutes of this recording is a lot of technical talk.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
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Blades In The Dark: Arcus Episode 2

This week in Arcus we explore Driftdock, exploitation of racial minorities, and have a chat about Impetus. All while trying to get paid. A quick heads up that the last 10 minutes of this recording is pretty mechanics heavy.

Fin took the made me made during the Quiet Year, added 30 odd years of progress to it, and refined it into some thing beautiful. Check it out below.
Arcus formally Port Selas-Map

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Blades In The Dark: Arcus Episode 1

Episode one of our new Blades in the Dark series, with Ellery, Rachel, and Raymond; with Fin as our GM. This series is set in a world the players created using The Quiet Year.

This campaigns features 3 scoundrels of various reputations engaging in acts of dubious legality. Sometimes these acts might come close to the truly profane. So words of caution and warning, this episode may contain descriptions of graphic violence, grave robbing, bloody intimidation, sex, death defying acts, arson, or even cold blooded murder.

These week our new players get to know they characters, and struggle through some of the mechanics of this new game.

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Magical Creator Girls: A Magical Fury Campaign

3 teenage girls are about to encounter something that will change the course of their lives forever.
In this mini series we’ll explore the nature of power, identity, and belonging.
Our 3 heroines will explore a new world of possibility.
They’ll deal with complicated and unfamiliar histories.
And of course learn the true power of friendship.

We hope you all check out this campaign, and you should definitely check out Magical Fury!
Below you can find our reflections on how we thought the campaign went.

Caitlyn: I had a lot of fun with the Magical Fury system, it had a lot of freedom and was very easy to get into. It was really great to work together with the other players and GM to figure out what we wanted from our story and characters, in a very simple but effective way. It was also really interesting and fun to see where our characters took us; from interactions in the game between PCs and NPCs, to simply where the dice landed us.

Ellery: I enjoyed playing Magical Fury. The simple core mechanics are easy to understand but give room for dramatic flair. Random generation tables added variety and gave us character outlines that we could then explore/define. Fickle outcomes lead to unanticipated character development and characters are suitably indestructible so that failures aren’t incapacitating.

Early episodes contained an interesting dichotomy: navigating mundane social lives or finding food would  be shattered by the appearance of some foe. Magical transformations would occur and we’d shift to a world of magic and monster slaying. Raymond’s comprehensive alternate world was depicted with everything from flora to political agendas. Moves like ‘Past Lives’ enabled us learn more about unseen aspects of the fiction. It’s this last aspect that made ‘Magical Fury’ work well as a short campaign.

sofi:  As a huge fan of the Magical Girl genre I was super excited to play this game. I had a lot of fun playing it. This system was a nice change of pace to what I have played before. Having the freedom to describe your powers however you wanted was really fun and one of the reasons I thoroughly enjoyed playing in this campaign.

I had difficulty in the beginning with choosing a theme for Dotto’s powers. First I thought I wanted to have her powers be based off Pop Art, but found it difficult to describe how I wanted her to use that power. So, I played off the feature that I really liked in this game; I changed her powers to something easier to describe, and which had started to become more interesting to me at the time – Art Nouveau.

As we progressed through the story, I got used to the system and felt like I was Dotto or Dorothy, and when the campaign finally ended I was a little bit sad to see it over. I wanted more adventures with Dotto, Eri, and Heather – and to Dotto’s dislike even Sakka, things can’t last forever though. I was so inspired by this game, the characters, the world, and the wonderful story I have started working on a comic based on it. Raymond was a great GM; I feel he made excellent use of the fiction first storytelling this system is all about.   I would say that if I had the opportunity to play this again, I would say “hell yes!”

Raymond: I really loved running this campaign. I’m always excited to introduce people to Powered by the Apocalypse stuff and this was a pretty great in.

It was also super refreshing for me to run a game with a more uplifting and positive theme. We put some dark spots in there but they only served to contrast and highlight the good. The players had a really wonderful dynamic, great chemistry all round. It also doesn’t hurt that it had quick, snappy sessions.

I will say that while this was not a super strict reading of the rules (we didn’t use the scene rules, I forgot to do the end of battle move a bunch of times) I still think it was an excellent little adventure.

Eclipse Phase: 3:10 To Elysium

We had Jen and George on to play a short game of Eclipse Phase. A snitch is on a train through the Martian outback, and these 2 have to snatch ‘im.

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First Look: World Wide Wrestling

Its the International Quarterly Hurtfest main event: Chris Colt V Harley Devil!
These up and coming fan favourites have been give the headlining slot in this quarters Hurtfest. Who will out shine the other? Will the Devil get revenge on behalf of his manager or will Colt earn another victory notch on his belt? Tune in and find out in this First Look at World Wide Wrestling.

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The Quiet Year: O’Neal

It’s time for a Quiet Year. Our map went missing, but the recording survived!
This one take place of a space station, enjoy.

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Magical Creator Girls: Times Of Change

Sadly our story will come to an end once you’ve finished this episode, but don’t fret. You’re really going to like how we get there.

Large battles, strange machines, a transformation of epic proportions.
Our girls have been through a lot, and I hope you enjoyed listening to their adventures.

Of course if this is your first time hearing about our Magical Fury campaign, you can find the first episode here.
If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
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Magical Creator Girls: Art Lives

Our mystical young women continue their trip through the Triple City, encountering the echos of their predecessors.

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.
If you’re new here, and want to catch up on the rest of this series; you can find episode 1 here.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
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And if you’re feeling super generous; check out our Patreon.