steampunk

[Blades In The Dark]: Arcus 09


The Spectres have a an invite to a masquerade at a house owned by the Heirs of Aralez; and they’re going to make big coin on it.

All the most interesting and wealthy members of Arcus’ citizenry will be in a attendence. It’ll be an excellent time to build status, arrange deals, and indulge vices to excess.
Our scoundrels have other plans; side job after side job has been bundled up into this heist and our rogues are going for broke. Will they manage to complete all their objectives? You’ll have to listen in if you want to find out.

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[Blades In The Dark]: Arcus 07

The smell of smoke still lingers amongst the orchards and The Bright Nights are reduced to ash but the Spectres are kept busy putting out fires. One war is over but there’s no real rest as Nain runs from his past, Zaphira puts hers in its place and Fazio expands his job prospects. This week in Arcus: What’s in a name?

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Blades In The Dark: Arcus Episode 6

Our gang goes to war, and oh my do they go to war.
Ghosts, Skyships, Rivals, and Cassowary’s are all thrown into the mix for this Daring assault on the lair of the Bright Nights.

Content Warning as always; wildfire, vehicular manslaughter, and graphic violence.

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Arcanum Quest: complete playlist

Arcanum Quest was a campaign run by Kim. The goal was to transcribe the video game Arcanum: Of Steamworks and Magick Obscura, into a table top role playing game. Kim tried to faithfully recreate the game, while also streamlining it into something manageable. He placed a lot of focus on the dialogue with some interesting results. The system we used was new world of darkness 1st edition; chosen because most of the players were familiar with it, and it had rules we liked.

Now I’ve got some thoughts from Kim, reflections from after the campaign was completed.

Arcanum Quest was, and still is, one of the most enjoyable role-playing experiences I have had. Whilst I am not an experienced GM, the sensation of bringing a world to life for the players is something that I crave to feel again.
The idea behind Arcanum Quest was to bring the world of the video game Arcanum: Of Steamworks and Magick Obscura, to the table-top role-playing format. I purposefully asked players who were not overly familiar with the original game so that the plot would be fresh for them, and their experience of the world uninfluenced by any preconceptions that the video game might have given them.

The interactions that the players had with the world that I knew so well and loved was intriguing to say the least. My portrayal of the Arcanum world was not as accurate as I had hoped, and the feelings that I gave to the players were only slightly reminiscent of the original game. However, I think that the world which we created together, through my vision and planning, and their character ideas, personalities, and choices, was far more interesting, dynamic, and above all creative.
I often see worlds from video game RPGs that I wish I could interact with without the restrictions of the game. During Arcanum Quest I believe I tried too hard to make the players conform to the structures of the video game; something that video games can do very well by stipulating the way in which players interact with the world, which are far less effective for the table-top format.

The knowledge I have gained from Arcanum Quest warns me against trying to do such things in the future. However, I am not turned off adapting video games to table-top role-playing in the future, far from it. I am now resolved instead to try again with different worlds, but improve the experience for the players and myself by taking the theme of the world, some pivotal characters, and trying to re-create the ‘feel’ of the world, allowing it to ebb and flow and be moulded by the way in which the characters interact with it. Rather than trying to re-crate the game for table-top, take the idea that I love so much and give it a new voice, hopefully a stronger voice; and by doing so instil the same enjoyment and passion that I have for these worlds in my players.

I (Raymond) quite enjoyed the game, despite my frustration at times. I really look forward to more games from Kim in the future.
Farewell from the past, I’m Raymond.

Arcanum Quest episode 6

The final episode of Arcanum Quest. Wilfred, Liam, and Raymond finally face the big bad.
Will it be a walk in the park, or battle for the ages?
Listen in to find out.

If you liked this please share it. We’d love any support you can show us.

Farewell from the past, I’m Raymond

Arcanum Quest Episode 5


(if you wish to skip Ulrich’s  recap, you can go straight to 10:55)

IT’S TIME FOR MORE ARCANUM QUEST!
We get a little distracted by some of the art on the walls at the beginning of the game…which is a nice foreshadowing of what our characters will be doing later in the episode. We continue our work for Stringy Pete, making right all his life’s sins. All in the pursuit of our ultimate goal…what was that again?

If you enjoyed this episode please share it with others. Better yet, follow us on wordpress or soundcloud! You can also like us on facebook.

Farewell from the past, I’m Raymond.

Arcanum Quest episode 4

I’m a little late on posting, but only by 40 minutes (it’s 0040 at time of posting).

We’ve got a fresh episode of our steampunk game, Arcanum Quest!
In this episode we take a lovely trip to a library, and burn down a culturally significant forest…that is also a city. We may or may not have murdered a monarch.

If you’d like to hear more from us and show your support: please like us on facebook, follow us on soundcloud and wordpress, and above all else share our content.

Farewell from the past, I’m Raymond.

Arcanum Quest episode 3

The 3rd episode of our Steampunk game; Arcanum Quest. This was adapted by Kim from the video game Arcanum: Of Steamworks and Magick Obscura. It was pretty fun to play, though at times I got a little frustrated…mostly with the constant back tracking to Tarant (or back Taranting)!

If you liked this please check out our other recordings, and please share it with your friends.

A reminder that when we hit 100 followers on WordPress or Sound Cloud, or 100 likes on Facebook, we are going to do a listeners choice actual play.
You, the Listeners, will be able to send us in suggestions for setting, rules systems, themes, what ever. We’ll pick the ones we like most and then have you all vote on which one we’ll play.

We could do a Numenera game for example…set in the world of Nausicaa and the Valley of the Wind!

Arcanum Quest episode 2

In this episode of Arcanum Quest we undertake some INDUSTRIAL ACTION! And someone gets their beautiful face blown off.

A reminder that when we hit 100 subscribers on WordPress or Sound Cloud, or 100 likes on Facebook; we are going to do a listeners choice actual play.
You, the Listeners, will be able to send us in suggestions for setting, rules systems, themes, what ever. We’ll pick the ones we like most and then have you all vote on which one we’ll play.

It could be a game about a time travelling news crew trying to get the big scoop!

If you like our content please share, it’s really important because it helps new people discover our podcast. Just the other day Kim (the GM of today’s game) shared a link on his Facebook and it doubled the traffic to our site.

Farewell from the past, I’m Raymond.

Arcanum Quest: episode 1

This is the first episode of six in our Arcanum Quest series.
Arcanum Quest is a homebrew game using the New World of Darkness rules. Kim took the quest line, missions, setting, and dialogue for the video game Arcanum: Of Steamworks and Magick Obscura, and he converted it into a table-top RPG for his players. He tried to follow the given path of the game as closely as possible and did an admirable job.

Hope you enjoy this game as much as we did, or even more. Please share it with others.

Farewell from the past, I’m Raymond.