steampunk

[Blades In The Dark]: Arcus 15


The Spectres have escaped physical danger, but new troubles loom on the horizon.

Fazio comes clean about his family history, and in the process offends a close friend. Nain has a run in with some Kites. Zephira and a Rook share a tender moment.

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[Blades In The Dark]: Arcus 14

We’re still in the dead city, trying to recover the strange bust. Of course we’re also fighting a deadly hulking ghost beast.

The danger doesn’t end there; we also have visions of the past to deal with.

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[Blades In The Dark]: Arcus 12


Fazio is back in Bedlam, and struggling to find his footing. Meanwhile on the outside Nain, and Zephira try to claim so more turf. Is it a bakery? You’ll have to listen to find out.

Content Warning: This episode has an extreme depiction physical violence, it starts at: 31 minutes.

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[Blades In The Dark]: Arcus 10

Things start off weird in this weeks episode. Mystic Bone Keys, visitation of dead men, and omens of the frost shepherds.
We also get into some gossip trading, the romancing of city officials, and the creation of powerful artifacts.

Come delve into the ghost field with us this week in Arcus.

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[Blades In The Dark]: Arcus 09


The Spectres have a an invite to a masquerade at a house owned by the Heirs of Aralez; and they’re going to make big coin on it.

All the most interesting and wealthy members of Arcus’ citizenry will be in a attendence. It’ll be an excellent time to build status, arrange deals, and indulge vices to excess.
Our scoundrels have other plans; side job after side job has been bundled up into this heist and our rogues are going for broke. Will they manage to complete all their objectives? You’ll have to listen in if you want to find out.

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[Blades In The Dark]: Arcus 07

The smell of smoke still lingers amongst the orchards and The Bright Nights are reduced to ash but the Spectres are kept busy putting out fires. One war is over but there’s no real rest as Nain runs from his past, Zaphira puts hers in its place and Fazio expands his job prospects. This week in Arcus: What’s in a name?

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Blades In The Dark: Arcus Episode 6

Our gang goes to war, and oh my do they go to war.
Ghosts, Skyships, Rivals, and Cassowary’s are all thrown into the mix for this Daring assault on the lair of the Bright Nights.

Content Warning as always; wildfire, vehicular manslaughter, and graphic violence.

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Arcanum Quest: complete playlist

Arcanum Quest was a campaign run by Kim. The goal was to transcribe the video game Arcanum: Of Steamworks and Magick Obscura, into a table top role playing game. Kim tried to faithfully recreate the game, while also streamlining it into something manageable. He placed a lot of focus on the dialogue with some interesting results. The system we used was new world of darkness 1st edition; chosen because most of the players were familiar with it, and it had rules we liked.

Now I’ve got some thoughts from Kim, reflections from after the campaign was completed.

Arcanum Quest was, and still is, one of the most enjoyable role-playing experiences I have had. Whilst I am not an experienced GM, the sensation of bringing a world to life for the players is something that I crave to feel again.
The idea behind Arcanum Quest was to bring the world of the video game Arcanum: Of Steamworks and Magick Obscura, to the table-top role-playing format. I purposefully asked players who were not overly familiar with the original game so that the plot would be fresh for them, and their experience of the world uninfluenced by any preconceptions that the video game might have given them.

The interactions that the players had with the world that I knew so well and loved was intriguing to say the least. My portrayal of the Arcanum world was not as accurate as I had hoped, and the feelings that I gave to the players were only slightly reminiscent of the original game. However, I think that the world which we created together, through my vision and planning, and their character ideas, personalities, and choices, was far more interesting, dynamic, and above all creative.
I often see worlds from video game RPGs that I wish I could interact with without the restrictions of the game. During Arcanum Quest I believe I tried too hard to make the players conform to the structures of the video game; something that video games can do very well by stipulating the way in which players interact with the world, which are far less effective for the table-top format.

The knowledge I have gained from Arcanum Quest warns me against trying to do such things in the future. However, I am not turned off adapting video games to table-top role-playing in the future, far from it. I am now resolved instead to try again with different worlds, but improve the experience for the players and myself by taking the theme of the world, some pivotal characters, and trying to re-create the ‘feel’ of the world, allowing it to ebb and flow and be moulded by the way in which the characters interact with it. Rather than trying to re-crate the game for table-top, take the idea that I love so much and give it a new voice, hopefully a stronger voice; and by doing so instil the same enjoyment and passion that I have for these worlds in my players.

I (Raymond) quite enjoyed the game, despite my frustration at times. I really look forward to more games from Kim in the future.
Farewell from the past, I’m Raymond.