We talked to 3 cool designers about there new game Querent! It uses Tarot to create characters, generate plot, and even create a world. It can be used as a stand alone game, or added into other RPGs. It can also be used by any storyteller.
Welcome to Arcus, an island city. Floating in the sea of clouds. Populated by refugees, academics, mystics, criminals, and entrepreneurs. All of them survivors of a shattered world. We join a group of scoundrels fresh out of Bedlam, looking to carve out a place for them and theirs. Hopefully we’ll see them grow into a powerful organisation, and overcome daring obstacles. We might also see them suffer. Strife from their past, their relationships, and their ambition will all test their resolve.
Should they endure, glory awaits them!
Join us, in our longest series to date. In a world of our own creation; built using The Quiet Year, and run using Blades In The Dark. This is Blades In The Dark: Arcus.
We’re playing Dungeon World again, and honestly it’s a delight. Character creation, Setting generation, and picking a quest! All of that and a little bit more, in this session zero episode with Ellery, Fin, and Ray.
In this week’s episode we share with you how we created the setting for our Blades in The Dark campaign, using a map drawing game called The Quiet Year.
After we finished up the game Fin went and listened through the whole episode, extrapolating changes, and cutting the fat until we had a nice consistent setting. Then he drew us a kick ass map!
We hope you all enjoy this look at a cool little thing we did.