We talked to 3 cool designers about there new game Querent! It uses Tarot to create characters, generate plot, and even create a world. It can be used as a stand alone game, or added into other RPGs. It can also be used by any storyteller.
We have an interview for y’all today. We sat down with Christoph to chat about his upcoming game Free Spacer. A game of pulling jobs in space to try and goals of retirement…or something more substantial.
If you’re a fan of Red Markets or the Forged in the Dark stuff, this could be of interest to you. FreeSpacer can be found on Kickstarter here.
We had occasion to talk to game designer, and fellow interviewer; Brie Sheldon. We talked about what motivates them to create, why they interview people, and Brie even gave us some ideas for Two Sided Quest!
We also tried out some slight modifications to our intro.
Party Fowl: The Game of Drunk Ducks is an area control game on a modular board where the goal is to be the coolest duck at a party. It sounds like a rad concept so we talked to two of the cool ducks behind this project; Spencer, and Caleb.
Matthew Corrin and Morgan Lean have a kickstarter running right now for their new game, Bodycount. Bodycount is a hyperviolent cyberpunk roleplaying game, with a focus on dealing harm to anyone that stands in your way.
We sat down with Matt to have a chat about the game, what spurred it’s creation, and what influenced the designers.
This week we take a short break from Arcus to have a chat with Hamish about his game The Sprawl; a mission focused cyberpunk heist game.
Well also talk about game design competitions, cyber-fantasy, and some of Hamish’s upcoming projects.