Olivia is a wonderful game dev that had influence on our own work before we even knew who she was. Involved in several projects over the years, she recently started advocating for a new way of producing games. (more…)
Non actual play podcast
Fat Bird Studios Interview
We talked to 3 cool designers about there new game Querent! It uses Tarot to create characters, generate plot, and even create a world. It can be used as a stand alone game, or added into other RPGs. It can also be used by any storyteller.
Interview With Luke
Luke is a wonderful Australian RPG Designer. They have been the inspiring force behind many great ideas in our community, and has made some really wonderful games.
We had a great time talking about their work, how they’ve inspired other designers, and why the Australian RPG maker scene is populated with such weird & interesting stuff. (more…)
Prism Interview with Whitney M. Delaglio
We sat down with the creator of Prism; a diceless RPG set in an Aquatic world, that explores relationships. The game has some interesting setting features as well, with it’s gods, families, and codes of ethics.
Find it on Kickstarter!
Interview with Ashton McAllan
We had the pleasure recently of interviewing Ashton McAllan; an Australian game designer, live streamer, and general wonderful person.
We talked about her games, her history, and the communities she’s involved in. It was a very important interview for us cause Ashton is a person in the industry that Ray very much admires.
Please give it a listen, and tell us what you thought. (more…)
Free Spacer interview with Christoph Sapinsky
We have an interview for y’all today. We sat down with Christoph to chat about his upcoming game Free Spacer. A game of pulling jobs in space to try and goals of retirement…or something more substantial.
If you’re a fan of Red Markets or the Forged in the Dark stuff, this could be of interest to you. FreeSpacer can be found on Kickstarter here.
Interview with Brie Sheldon
We had occasion to talk to game designer, and fellow interviewer; Brie Sheldon. We talked about what motivates them to create, why they interview people, and Brie even gave us some ideas for Two Sided Quest!
We also tried out some slight modifications to our intro.
Interview with Melody Watson
Melody is an awesome making of things. We know here from her work making RPGs, and the discussions she often has about them on twitter.
We asked her on the show to share a little about her process, and her games. (more…)
Interview with DC, designer of Mutants in the Night
[CONTENT WARNING: There is a brief mention of the struggles of dealing with depression, anxiety, and suicidal thoughts in this episode.]
This week we interviewed an up and coming Game Designer from the States; DC.
DC is working on an adaptation of Blades In The Dark, called Mutants In The Night. It’s got some really interesting themes of community. And looks at many of the experiences of non dominant social groups; with a focus on African American, and Queer communities.
We also talked about DC’s game dev origin story, and the intersection of Martial Arts and Rap music. (more…)
Interview With Jason Tasharski
We recently spoke with Jason Tasharski about their upcoming game Stand In Defiance, and how they first got interested in game design. It’s lovely little interview, about an intriguing narrative game.