We had occasion to talk to game designer, and fellow interviewer; Brie Sheldon. We talked about what motivates them to create, why they interview people, and Brie even gave us some ideas for Two Sided Quest!
We also tried out some slight modifications to our intro.
Ben is a Maltese-Australian game designer with a background in video game design; but he also makes RPGs. We had him on to talk about his history, his process, and some of his games. It was a blast and we can’t wait to play Ben’s stuff.
If you’d like to see more from Ben, he’s provided us with a list of links!
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[CONTENT WARNING: There is a brief mention of the struggles of dealing with depression, anxiety, and suicidal thoughts in this episode.] This week we interviewed an up and coming Game Designer from the States; DC. DC is working on an adaptation of Blades In The Dark, called Mutants In The Night. It’s got some really interesting themes of community. And looks at many of the experiences of non dominant social groups; with a focus on African American, and Queer communities.
We also talked about DC’s game dev origin story, and the intersection of Martial Arts and Rap music.(more…)
Matthew Corrin and Morgan Lean have a kickstarter running right now for their new game, Bodycount. Bodycount is a hyperviolent cyberpunk roleplaying game, with a focus on dealing harm to anyone that stands in your way.
We sat down with Matt to have a chat about the game, what spurred it’s creation, and what influenced the designers.
This week we take a short break from Arcus to have a chat with Hamish about his game The Sprawl; a mission focused cyberpunk heist game.
Well also talk about game design competitions, cyber-fantasy, and some of Hamish’s upcoming projects. (more…)