sofi

Magical Creator Girls: A Magical Fury Campaign

3 teenage girls are about to encounter something that will change the course of their lives forever.
In this mini series we’ll explore the nature of power, identity, and belonging.
Our 3 heroines will explore a new world of possibility.
They’ll deal with complicated and unfamiliar histories.
And of course learn the true power of friendship.

We hope you all check out this campaign, and you should definitely check out Magical Fury!
Below you can find our reflections on how we thought the campaign went.

Caitlyn: I had a lot of fun with the Magical Fury system, it had a lot of freedom and was very easy to get into. It was really great to work together with the other players and GM to figure out what we wanted from our story and characters, in a very simple but effective way. It was also really interesting and fun to see where our characters took us; from interactions in the game between PCs and NPCs, to simply where the dice landed us.

Ellery: I enjoyed playing Magical Fury. The simple core mechanics are easy to understand but give room for dramatic flair. Random generation tables added variety and gave us character outlines that we could then explore/define. Fickle outcomes lead to unanticipated character development and characters are suitably indestructible so that failures aren’t incapacitating.

Early episodes contained an interesting dichotomy: navigating mundane social lives or finding food would  be shattered by the appearance of some foe. Magical transformations would occur and we’d shift to a world of magic and monster slaying. Raymond’s comprehensive alternate world was depicted with everything from flora to political agendas. Moves like ‘Past Lives’ enabled us learn more about unseen aspects of the fiction. It’s this last aspect that made ‘Magical Fury’ work well as a short campaign.

sofi:  As a huge fan of the Magical Girl genre I was super excited to play this game. I had a lot of fun playing it. This system was a nice change of pace to what I have played before. Having the freedom to describe your powers however you wanted was really fun and one of the reasons I thoroughly enjoyed playing in this campaign.

I had difficulty in the beginning with choosing a theme for Dotto’s powers. First I thought I wanted to have her powers be based off Pop Art, but found it difficult to describe how I wanted her to use that power. So, I played off the feature that I really liked in this game; I changed her powers to something easier to describe, and which had started to become more interesting to me at the time – Art Nouveau.

As we progressed through the story, I got used to the system and felt like I was Dotto or Dorothy, and when the campaign finally ended I was a little bit sad to see it over. I wanted more adventures with Dotto, Eri, and Heather – and to Dotto’s dislike even Sakka, things can’t last forever though. I was so inspired by this game, the characters, the world, and the wonderful story I have started working on a comic based on it. Raymond was a great GM; I feel he made excellent use of the fiction first storytelling this system is all about.   I would say that if I had the opportunity to play this again, I would say “hell yes!”

Raymond: I really loved running this campaign. I’m always excited to introduce people to Powered by the Apocalypse stuff and this was a pretty great in.

It was also super refreshing for me to run a game with a more uplifting and positive theme. We put some dark spots in there but they only served to contrast and highlight the good. The players had a really wonderful dynamic, great chemistry all round. It also doesn’t hurt that it had quick, snappy sessions.

I will say that while this was not a super strict reading of the rules (we didn’t use the scene rules, I forgot to do the end of battle move a bunch of times) I still think it was an excellent little adventure.

Magical Creator Girls: Times Of Change

Sadly our story will come to an end once you’ve finished this episode, but don’t fret. You’re really going to like how we get there.

Large battles, strange machines, a transformation of epic proportions.
Our girls have been through a lot, and I hope you enjoyed listening to their adventures.

Of course if this is your first time hearing about our Magical Fury campaign, you can find the first episode here.
If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
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And if you’re feeling super generous; check out our Patreon.

 

Magical Creator Girls: Art Lives

Our mystical young women continue their trip through the Triple City, encountering the echos of their predecessors.

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.
If you’re new here, and want to catch up on the rest of this series; you can find episode 1 here.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: Triple City Troubles

 

Our growing collection of heroes find their way to the Triple City, and make a powerful entrance.

 This is episode 4 of our Magical Fury miniseries. If you need to catch up, you can find episode 1 here.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: New Girls In Town

While fleeing from the forces of Queen Ares the girls take refugee in a small palisade down; hoping to find allies and friends.

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: Teach A Girl To Fish

Our 3 girls find themselves stranded in a strange world with hardly a friend to turn to. They have to find a way home…but first they need something to eat!

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: Storm of Change

3 teenage girls are about to encounter something that will change the course of their lives forever. In this mini series we’ll explore the nature of power, identity, and belonging.
Our 3 heroines will explore a new world of possibility.
They’ll deal with complicated and unfamiliar histories.
And of course learn the true power of friendship.

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Wild Talents Campaign: Turnings Big Bang!

turnings big bang is a wild talents game with our own game world. the player characters have had their elemental themed superpowers thrust upon them. they live in the charter city of Turning; town created to foster the development of science and technology.

The first campaign we did for the podcast; it was a little rough, but it’s great gear.
Bec, Sofi, and Liam were the players. Raymond was GM.
One day we hope to return to Turning and see how it’s changed.

Eclipse Phase: CLEVER BOXER

Firewall needs a local group of Sentinels to fix a fight on Qing Long station.
This is a Triad run town. Entertainment; Casinos, are the big money round here.
Half the eyes in Transhuman space are going to be streaming this fight.
How will the makeshift team pull this off?
Who’s gonna get burned?
Who’ll strike it rich?
Tune in and find out.

Veterans of the podcast; Bec and Sofi, join new player Fin in this online one shot.
Fins mic was a little glitchy at times, we attempted to clear it up a little.
If you want to read the Mission Packet the players were given, you can read it here.

If you enjoyed this please share it with others, sharing is the best thing you can do to help grow the podcast!
If you’d like to listen to more of our content you can check us out on wordpress, or soundcloud.
You can also get the latest news about up coming podcasts and projects by following us on twitter, joining our new G+ community, or liking us on facebook.
If you have any feed back or requests, or even just want to say hello, feel free to leave a comment on any of our social media pages. You can also email us at insertquesthere@gmail.com.

Farewell from the past.

Turning’s Big Bang episode 10: best-laid plans of mice and men often go astray

The final episode of Turnings Big Bang Season 1. Big action and big drama in this episode as the players fight for the future of Turning and conduits.
I hope you all enjoyed this, I know we did. I look forward to revisiting Turning later this year hopefully.

Next Monday we’ll have the first episode of Arcanum Quest up.
This coming weekend we are also recording a new episode of The Crusading Couch and an Eclipse Phase game.

Please share this around, like and comment on our posts (I’d love to hear from you).
Farewell from the past, I’m Raymond.