We’re back from a short break with more of our Arcus campaign!
And what a perfect episode to return with. We have a new player joining us for a session so we’ll get a refresher on the rules of play. The Specters could use the extra hands as well, as they continue their search for Fitz.
Things start off weird in this weeks episode. Mystic Bone Keys, visitation of dead men, and omens of the frost shepherds. We also get into some gossip trading, the romancing of city officials, and the creation of powerful artifacts.
Come delve into the ghost field with us this week in Arcus.
The Spectres have a an invite to a masquerade at a house owned by the Heirs of Aralez; and they’re going to make big coin on it. All the most interesting and wealthy members of Arcus’ citizenry will be in a attendence. It’ll be an excellent time to build status, arrange deals, and indulge vices to excess. Our scoundrels have other plans; side job after side job has been bundled up into this heist and our rogues are going for broke. Will they manage to complete all their objectives? You’ll have to listen in if you want to find out.
This week in the city of Arcus our scoundrels try to expand their turf even further. They case notions of a bakery, consider opening a casino, and even attempt to gain stakes in a Pali ring. But are their forces conspiring against them? It seems like someone keeps getting in their way. Hit play and travel to Arcus with us to uncover more.
EDITORS NOTE: Sorry about the bean bag noise. We tried to edit it out, but our voices sounded really weird. The bean bag is not too common a noise in the recording.
The smell of smoke still lingers amongst the orchards and The Bright Nights are reduced to ash but the Spectres are kept busy putting out fires. One war is over but there’s no real rest as Nain runs from his past, Zaphira puts hers in its place and Fazio expands his job prospects. This week in Arcus: What’s in a name?