caitlyn

Magical Creator Girls: A Magical Fury Campaign

3 teenage girls are about to encounter something that will change the course of their lives forever.
In this mini series we’ll explore the nature of power, identity, and belonging.
Our 3 heroines will explore a new world of possibility.
They’ll deal with complicated and unfamiliar histories.
And of course learn the true power of friendship.

We hope you all check out this campaign, and you should definitely check out Magical Fury!
Below you can find our reflections on how we thought the campaign went.

Caitlyn: I had a lot of fun with the Magical Fury system, it had a lot of freedom and was very easy to get into. It was really great to work together with the other players and GM to figure out what we wanted from our story and characters, in a very simple but effective way. It was also really interesting and fun to see where our characters took us; from interactions in the game between PCs and NPCs, to simply where the dice landed us.

Ellery: I enjoyed playing Magical Fury. The simple core mechanics are easy to understand but give room for dramatic flair. Random generation tables added variety and gave us character outlines that we could then explore/define. Fickle outcomes lead to unanticipated character development and characters are suitably indestructible so that failures aren’t incapacitating.

Early episodes contained an interesting dichotomy: navigating mundane social lives or finding food would  be shattered by the appearance of some foe. Magical transformations would occur and we’d shift to a world of magic and monster slaying. Raymond’s comprehensive alternate world was depicted with everything from flora to political agendas. Moves like ‘Past Lives’ enabled us learn more about unseen aspects of the fiction. It’s this last aspect that made ‘Magical Fury’ work well as a short campaign.

sofi:  As a huge fan of the Magical Girl genre I was super excited to play this game. I had a lot of fun playing it. This system was a nice change of pace to what I have played before. Having the freedom to describe your powers however you wanted was really fun and one of the reasons I thoroughly enjoyed playing in this campaign.

I had difficulty in the beginning with choosing a theme for Dotto’s powers. First I thought I wanted to have her powers be based off Pop Art, but found it difficult to describe how I wanted her to use that power. So, I played off the feature that I really liked in this game; I changed her powers to something easier to describe, and which had started to become more interesting to me at the time – Art Nouveau.

As we progressed through the story, I got used to the system and felt like I was Dotto or Dorothy, and when the campaign finally ended I was a little bit sad to see it over. I wanted more adventures with Dotto, Eri, and Heather – and to Dotto’s dislike even Sakka, things can’t last forever though. I was so inspired by this game, the characters, the world, and the wonderful story I have started working on a comic based on it. Raymond was a great GM; I feel he made excellent use of the fiction first storytelling this system is all about.   I would say that if I had the opportunity to play this again, I would say “hell yes!”

Raymond: I really loved running this campaign. I’m always excited to introduce people to Powered by the Apocalypse stuff and this was a pretty great in.

It was also super refreshing for me to run a game with a more uplifting and positive theme. We put some dark spots in there but they only served to contrast and highlight the good. The players had a really wonderful dynamic, great chemistry all round. It also doesn’t hurt that it had quick, snappy sessions.

I will say that while this was not a super strict reading of the rules (we didn’t use the scene rules, I forgot to do the end of battle move a bunch of times) I still think it was an excellent little adventure.

Magical Creator Girls: Times Of Change

Sadly our story will come to an end once you’ve finished this episode, but don’t fret. You’re really going to like how we get there.

Large battles, strange machines, a transformation of epic proportions.
Our girls have been through a lot, and I hope you enjoyed listening to their adventures.

Of course if this is your first time hearing about our Magical Fury campaign, you can find the first episode here.
If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
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And if you’re feeling super generous; check out our Patreon.

 

Magical Creator Girls: Art Lives

Our mystical young women continue their trip through the Triple City, encountering the echos of their predecessors.

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.
If you’re new here, and want to catch up on the rest of this series; you can find episode 1 here.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: Triple City Troubles

 

Our growing collection of heroes find their way to the Triple City, and make a powerful entrance.

 This is episode 4 of our Magical Fury miniseries. If you need to catch up, you can find episode 1 here.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: New Girls In Town

While fleeing from the forces of Queen Ares the girls take refugee in a small palisade down; hoping to find allies and friends.

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: Teach A Girl To Fish

Our 3 girls find themselves stranded in a strange world with hardly a friend to turn to. They have to find a way home…but first they need something to eat!

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Magical Creator Girls: Storm of Change

3 teenage girls are about to encounter something that will change the course of their lives forever. In this mini series we’ll explore the nature of power, identity, and belonging.
Our 3 heroines will explore a new world of possibility.
They’ll deal with complicated and unfamiliar histories.
And of course learn the true power of friendship.

If you’d like to find out more about Magical Fury, check it out on DriveThru RPG.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

King Arthur Pendragon – episode 2: dragon hunt

In this months edition of KAP the players go after a dragon that has been harrying Sir Guys serfs.

Sadly there was a malfunction with our voice recorder so the last 40 minutes of this recording are missing. I’ve included a recap at the end, and we’ve taken steps to prevent this in the future.

If you liked this recording, please check out the other podcasts on our other site. we’re always happy to hear feed and read comments from you guys as well.
Also, if you haven’t already; please like us on Facebook, or follow us on WordPress, SoundCloud, and Twitter. If you don’t use any of those social media sites, you can subscribe to our RSS feed by following this link and clicking subscribe now.

Farewell from the past, I’m Raymond.

Pendragon: The Golden Hare Hunt.

This weeks game is Pendragon. Pendragon is kind of unique in role playing games in that it has an ultra-specialised setting and focus. In this game you play as a member of King Arthur’s court, either a lady or a knight. You can customise your character background and heritage in many ways, but you are still either a knight, or a lady. Knights, by the way, can be female or male or anything in between. Our Players all chose to be male knights, and elected to begin play in the relativity peaceful Tournament Period of Arthur’s reign.

Our first game takes place just a few days after the PC’s have been officially knighted. They are attending a Hunt held in the Queen’s honour. I really enjoyed running this game, and the players seemed to dig it as well. We look forward to running it again next month.

Farewell from the past, I’m Raymond.

The Crusading Couch episode 4: story organisation.

This week, in lieu of an Arcanum Quest episode, we have this months Crusading Couch episode. In this podcast we discuss the importance of planning and organising your story. We also have a guest on, our friend Caitlyn. She’s been involved with role playing for a while and we thought she’d offer some interesting insight.

We hope you enjoy this episode of The Crusading Couch. If you did, please share it with your friends.

Farewell from the past, I’m Raymond.