the Crusading Couch episode 1

in our first episode of the crusading couch we ask the question; what’s a good starting RPG?
this podcast almost sounds professional so please have a listen. we talk about some interesting stuff and struggle to stay on topic.

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farewell from the past, I’m Raymond.

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7 comments

  1. I think you should probably have specified which version of DnD you were talking about, because 4th Ed is actually really simple rule-wise (which is why I dislike it). 3.5 and Pathfinder are the more complex ones. On that note though, Pathfinder has a whole bunch of pre-generated adventure paths with characters premade. I ran one of those for a game store to introduce new players as a one off, and that seemed to go over well.

    Not for me, personally (I see you mentioned that). I wouldn’t have learnt the rules to Pathfinder if I didn’t create my own character, which is the only reason I was able to play a Druid.

    Also, Vorn played a lvl 15 Bard monster the first time he played Pathfinder, which he did pretty well with. He also liked playing a Barbarian npc in that one run. I think the Druid is actually one of the main things that has made him dislike Pathfinder, which I tried to warn him off, but he ignored me and I didn’t want to tell him no.

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    1. hi, Raymond here. i actually forgot about vorns bard.

      and we could have made it more clear which versions of DnD we were talking about. we did talk mostly about DnD 4th ed, pathfinder and a little about D20 modern. which are the D20 systems we know best.

      thanks for the comment i hope you keep listening.

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      1. I mainly meant because I know Will was mostly thinking of Pathfinder, and Kim seemed to be mainly thinking of 4th Ed whenever DnD was mentioned. 😛

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  2. Hey, Vorn here, as simpliCaty pointed out, the Druid wasn’t my first Pathfinder character.

    More importantly, however, I wanted to put in my opinion, I feel that if you’re introducing someone to roleplaying, specifically with an emphasis on the acting over the mechanics, then World of Darkness is pretty great (that should come as no surprise) simply for the fact it’s set in the ‘real world’. I feel it gives you more character options because you can have them make their character, and have them introduced to the supernatural world, and have them react to that as a person from our world would react to finding out that the world was is not what you thought, rather than having to think about how their character might react if they come from a high-fantasy setting. I hope that makes sense.

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    1. you say real world i think you mean modern world.

      and that’s true, it’s easier to make assumptions in world of darkness. however, linking to what kim said about putting limits on creation, the abundance of choice might be too much for some new role players(if you are having them make their own characters). that’s not to say nWoD is a bad choice, just that you need to keep in mind that some people wanna be able to just point at a Class or archetype.

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  3. Whilst it’s easier in the modern world, it still applies to older set games, more research can be done (if that’s your thing) as to how people may have thought back then. You do, however, raise a valid point in that it can give the player-to-be too much choice.

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    1. the too much choice thing is more a function of character gen than setting. although in the modern day people do have more opportunists than they would in a medieval fantasy setting.

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